00:00
00:00
JonFawkes

56 Game Reviews

7 w/ Responses

Beautiful

For the audience you are targeting (me being part of that audience) I thoroughly enjoyed this demo. It certainly did make me wanna buy the full version, The game is simple and very very aesthetically pleasing.

There seems to be a bug

I can't get the tapes. It seems like other people are having similar problems. I watched a walkthrough to see the ending. A wonderfully crafted rendition of the Alice story, I can't wait to see the next part

Wonderful rendition from the Sonic Series

The graphics were great, the story was simple and engaging. The boss fight was truly terrifying. My only complaints are that it's too short and at points too annoying. Falling in the green stuff was insta-kill, and the stunlock from enemies didn't help. The game is also extremely linear, there weren't any multiple paths to take or many secrets to find. But overall, I really liked this game, it has all the good from the sonic series plus a little dark twist. It's hard to get better.

A wonderful twist

I really liked how you integrated a story into a dress-up game so smoothly. It just clicks so well and it works. There were a very good number of choices, I spent quite a while at the dress-up screen. The audio and voice acting was superb. My only complaint was that it was too short, I think there is room for more. Overall though, very nice, I kind of hope you make more

Interesting concept

I think it might be interesting if instead of sampling once every second (or however fast you're doing it) have it sample continuously. It would make it look much smoother, though it would also take up more processing power. Perhaps have an option to set the speed for the mutation, since it looks like you already have a key that toggles mutation speed.

Decent graphics, that's it

What's the point of having all of the different parts available when you can select the best one right at the beginning? What's the point of more traction if it doesn't even make a difference? What's the point of having a "lean forward/backward" button when they don't even work correctly. This is a good start, but there are way too many things to work on before it even gets a decent score.

Interesting game, lost major points for...

Not having the ability to go back while doing a puzzle. You enter a puzzle, and that's it. No escaping or anything. It's not really helpful when I get to the second planet, realize I forgot to write down that password that appeared after solving the puzzles for the first planet, having to refresh the page only to start from the very beginning again.

After that little flaw, I found the puzzles very engaging and interesting, and the game is well put together, so kudos for that

Not really taking advantage of the concept

There were very very few puzzles that actually required the use of both players, most of the puzzles could have been passed with just one of the little guys, and it didn't really get harder as the game went on. There is a lot of potential, and if you could get some clever puzzle designers to make some levels that will actually utilize the full concept of cooperation, this would be awesome

I do feel loved

An interesting message. The game is very well done, both aesthetically and technically. The story is hard to understand, but it was engaging. I played through a few times and didn't get tired until it became predictable, which was probably after the 3rd or 4th playthrough. I guess the meaning of the story should be left to the interpretter, but overall, a pretty well done piece.

Boring and unrewarding

The game is kind of fun at first, the graphics are certainly appealing. There were lots of problems though. Because of the limited isometric view combined with the detailed environments, many times monsters and items were caught behind foreground objects.

The monster battles were really annoying from the beginning. Finding the necessary items for a quest was tedious, and leveling up took a painstakingly long time. The game is extremely unbalanced in this aspect.

The monsters you could capture were extremely useless. At some point, you could solo the entire map (I did for most of the game). Most of the monsters were not worth capturing.

The game is extremely boring and unrewarding just a few minutes in. I went through the game completing every quest and got nothing for it, not even an achievement. Every dungeon was essentially the same, and there were no boss monsters to make things interesting, so I felt all of the skills and spells I earned were absolutely useless.

Overall, this killed more time than it should have. There are just way too many elements that need improvement. If you have some innovative idea, don't save them for the sequel, just put them right in here, and then use the sequel to further fix or enhance those features.

Age 32, Male

Artist, Voice Actor

San Diego

Joined on 8/9/09

Level:
27
Exp Points:
7,960 / 8,090
Exp Rank:
4,854
Vote Power:
6.89 votes
Rank:
Town Watch
Global Rank:
60,223
Blams:
17
Saves:
110
B/P Bonus:
2%
Whistle:
Normal
Medals:
1,074